(registered 2019-06-17, last updated 2019-10-16) Name: Connor Horman Email: chorman64&gmail.com Media type name: application Media subtype name: vnd.shade-save-file Required parameters: There are no required parameters Optional parameters: There are no optional parameters Encoding considerations: binary Security considerations: ShadeNBT Files are not encrypted. As such, other means may be necessary in order to ensure the validity and privacy of any ShadeNBT File, such as digital signatures. This may be changed in future revisions of the Specification. The CryptoShade Variant of the Specification may be used to restrict the ability to read such binary files. Note that use of this media type is not appropriate for the CryptoShade variant, instead the application/vnd.crypto-shade-file should be used. Interoperability considerations: No Interoperability considerations Published specification: Latest Published Version: https://chorman0773.github.io/BinarySpecifications/ShadeNBT/latest Latest Version Version: https://chorman0773.github.io/BinarySpecifications/ShadeNBT/latest-draft Applications which use this media: Any Game or application really can use this format for persistant storage. Fragment identifier considerations: None applicable Restrictions on usage: ShadeNBT Files are intended to be used a Persistance Files for storing the State of a Computer Game for the user of that game to be loaded at a different date. Additional information: 1. Deprecated alias names for this type: No Previous Names 2. Magic number(s): AD 4E 42 54 3. File extension(s): .ssv 4. Macintosh file type code: None 5. Object Identifiers: 1.3.6.1.4.1.54569.0.1 General Comments: Person to contact for further information: 1. Name: Connor Horman 2. Email: chorman64&gmail.com Intended usage: Limited Use As Peristant Datafile, specifically for the Persistant Storage of Game State Information for Computer Games. Author/Change controller: Connor Horman