(registered 2018-06-01, last updated 2018-06-01) Name: Sebastian Grassia Email: usd-iana&pixar.com Media type name: model Media subtype name: vnd.usdz+zip Required parameters: None Optional parameters: None Encoding considerations: binary Security considerations: The usdz file format is an aggregate of other files that are used to describe 3D scene data with optional image files representing texture data, volume format data representing volumes, all known statically at archive creation time. Usdz file content is not simply extracted and blindly executed, rather, it is consumed by applications as it is needed. USD files allow references to other USD files and the usdz file format does not forbid the referencing of files external to the archive. usdz files are zip archives and are subject to the security risks of that format. No exhaustive security audit has been performed on the specification. The format provides no privacy or integrity services. Users wishing to provide such services externally can do so using available security protocols such as SSL/TLS. Interoperability considerations: usdz is designed to allow for transfer of 3D scene content with high fidelity across supported platforms and applications. It is intended as an interchange format, capable of delivering most data required for a modern 3D pipeline in film and game industries. The USD library is provided as open source software available at https://github.com/PixarAnimationStudios/USD. Published specification: usdz file format: http://graphics.pixar.com/usd/docs/Usdz-File-Format-Specification.html USD library code: https://github.com/PixarAnimationStudios/USD Applications which use this media: The usdz file format provides a convenient packaging of a group of files that express 3D scene data using USD (http://graphics.pixar.com/usd/docs/index.html) and other supporting data (e.g., textures). USD is intended for use by digital content creation software in the film and game industries. As of Spring 2018, plugins are available for Houdini, Maya, Katana, and Unity (by third-party repository). Applications are expected to consume USD files to display the contents of the file to the user, and optionally import the contents into the application’s native data structures. Using USD allows applications an efficient representation for scene data and collaborative workflows that are otherwise difficult to achieve. Fragment identifier considerations: N/A Restrictions on usage: N/A Additional information: 1. Deprecated alias names for this type: N/A 2. Magic number(s): None 3. File extension(s): .usdz 4. Macintosh file type code: N/A 5. Object Identifiers: N/A General Comments: N/A Person to contact for further information: 1. Name: Sebastian Grassia 2. Email: usd-iana&pixar.com Intended usage: Common N/A Author/Change controller: Pixar Animation Studios